Monthly Archives: August 2012

Soar 3D Greenlight Trailer

Watch this video on YouTube.

Sim Trader – A proper Win8 Application

Watch this video on YouTube. I realized I didn’t talk about this on my blog.  Well here it is.   Please sign up here and vote! 50% of the voting system is public opinion for this hackathon! http://codercharts.com/hackathon/windows-8-online-app-a-thon/team/byte-code-canada

3D Grid Based Collision for XNA

Well first off let’s state the fact that the Collidable Object has the following properties {BoundingSphereCenter[Vector3], BoundingSphereRadius[float]}. So, the idea behind a grid based collision system in XNA is to have the 3D area of the map {Say from (-1500,-1500,-1500) to (1500,1500,1500)} split into different areas so that instead of checking collisions between every single [...]

Soar 3D Log 011

Watch this video on YouTube. I added better camera work and engine flares so you have a sense of speed. Paradox Change Log 011 Improved Camera Added engine flares

Garbage Collection in 30 seconds

While working on optimizing my game for the 360, I got the chance to see how the data flowed using CLR Profiler 4.  Looks nice, and you can see that after 30 seconds the GC does not need to be called yet.  But I think my performance issues lie with floating point operations.   And [...]