Monthly Archives: July 2012

Paradox Update 007

Right now I am figuring out a spawn selection screen.  Don’t mind the awful camera work, that will be fixed with a spectator cam that views all the action in the battle before spawn. I am also working on an epic loading screen. Update Log 007 Added Enemy Frigate Added Beta Spawn Menu Added Loading [...]

Paradox Update 006

Well, I released the Pre-Alpha, but I admit myself, it’s really bugged. I recommend only playing it if you are very bored.  I made major improvments to the AI since then.  Here is an image of my HUD, with no values occupying them…yet. Paradox 006 Changelog Improved AI [Can no longer reverse, if too close [...]

Paradox Pre-Alpha Release

Paradox – Pre-Alpha Release Click Image or Here To Download (80MB) Requirements: Intel Dual Core CPU Direct X 9.0c Video Card with at least 256 MB VRAM 2GB RAM Recommended: Intel Quad Core CPU Direct X 10.0 Video Card with 512MB VRAM 4GB RAM Note: This is a Pre-Alpha release. This means that whatever you [...]

Paradox 005 – 48 hours before the Pre-Alpha Release.

Watch this video on YouTube. That is right, you will be playing this game in 48 hours! (Or less if you are reading this after 10 PM EST). Change Log 005 Added Radar Added Multi-Threaded Collision Detection (Thread Pools) Improved AI to hunt down closest enemy Added friendly squadrons

Paradox Update 003 + 002

Watch this video on YouTube. Okay, now the enemies can shoot and intelligently fly towards you.  Next up is a Particle Engine and Collision Detection.   Change Log 003 + 002 Added A Battleground (2 Base Ships, a Planet, Asteroids). Added AI with Enemy Squadrons[AI communicate with other enemies in order to make the best [...]