The good news is: -I got my Windows Phone. -Life is nice and all. Okay let’s cut to the chase. I stopped the development of the Envy Block Game because of performance and the fact that I really did not know what I was doing because I never had a plan. So the next game [...]
Monthly Archives: February 2012
-X Axis Collision Detection Done -Code Clean up, more Object Oriented ( Game Manager -> Level -> MainPlayer) -Temporary Buttons and graphics, they will change!
I have basic menu’s done, and performance is increased drastically! I got a good friend to draw on computer a great background for parallax scrolling, so you won’t need to see that blue screen anymore. My Windows Phone is coming in, so I can debug, etc on it. My code is improved, more Object Oriented, [...]
I need to restart the game development for performance reasons. I was creating new objects during every chunk update. This time all the objects will be created on start. Performance will increase during game time, but there will be loading times. A reasonable compromise, and it gives me time to redo my whole game design [...]
What is done: XML to Map Serialization. 100×1000 tile map = 100,000 editable tiles per map load. Each tile can now be loaded into the main screen. Much to be done lol.